Get Ruleset
GET /api/creative/mechanics/rulesets/{ruleset_id}
Get a ruleset by ID.
Parameters
Section titled “ Parameters ”Path Parameters
Section titled “Path Parameters ”Responses
Section titled “ Responses ”Successful Response
object
object
object
object
object
object
Defines how individual die faces map to categorical outcomes.
For a d10 pool system: faces 1-10 map to bands like Critical Success, Advantage, Neutral, Consequence, Critical Failure — each with a weight that determines net outcome when advantages and consequences cancel.
object
A range of die face values with a categorical meaning and weight.
Example: on a d10, faces 8-9 are “Advantage” with weight +1.
object
A named difficulty threshold (e.g., Easy=15, Normal=25, Hard=35).
object
A modifier/feat/ability definition — part narrative, part mechanical.
object
A single mechanical effect of a modifier (stat modifier, pool bonus, etc.).
object
An ability/technique/spell — active things characters do.
object
object
A single mechanical effect of a modifier (stat modifier, pool bonus, etc.).
object
A structured property for the magic system (e.g., Range, Duration, Element).
object
A single selectable option within a system property.
object
A named power tier (e.g., 0=Cantrip, 1=Novice, 5=Legendary).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
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